AI Insights · Timothy · July 2022
Top 5 Anime Games Performance in Australia, Q2 2022
Discover how the top 5 anime games performed on a unified platform in Australia during Q2 2022, based on data from Sensor Tower.
The second quarter of 2022 saw interesting trends for the top 5 anime games in Australia on a unified platform. Here's a detailed look at their performance.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. experienced significant fluctuations in weekly revenue, peaking at around $134K in the final week of May. Weekly downloads saw a gradual increase, reaching approximately 2.5K in the same week. Meanwhile, weekly active users remained relatively stable, ranging from 23.7K to 26.1K throughout the quarter.
Xenoverse Fighter by SEPTURA LIMITED, which was released at the end of May, showed promising weekly downloads initially, peaking at about 14.3K in early June. However, downloads dropped sharply to just 8 by the end of June. Weekly revenue also saw a decline from $2.8K in mid-June to $643 by the end of the month.
KONAMI's Yu-Gi-Oh! Master Duel showed a steady decrease in weekly revenue, starting at $11.4K in early April and dropping to $2.4K by the end of June. Weekly downloads also declined over the quarter, from 2.3K in late March to just over 1K by the end of June. The game’s weekly active users followed a similar trend, decreasing from 12.6K to 8.6K.
ONE PIECE Bounty Rush, another title from Bandai Namco Entertainment Inc., saw a mixed performance. Weekly revenue fluctuated, peaking at $7.2K in early May but dropping to $2K in early June before rebounding to $5K by the end of the month. Weekly downloads remained relatively stable, ranging from 750 to 1.3K. Weekly active users saw a slight increase, peaking at 6.4K in late June.
Ensemble Stars Music by Eureka Creation Limited, which launched in mid-June, showed strong initial performance. Weekly downloads started at 5.9K but declined to 2.6K by the end of the month. Weekly revenue followed a similar trend, starting at $5.4K in mid-June and dropping to $3.2K by the end of the month. Weekly active users remained consistent, ranging from 5K to 5.4K.
For more insights and detailed data on these games, visit Sensor Tower.